COMMISSIONS OPEN|BLENDER 4.x · CYCLES
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Pethum Kashmira3D Artist · Blender · CGI · Motion
Vault Props Pack
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Game Assets·Year 2025·3D Prop Modeler & Texture Artist

Vault Props Pack

Game-Ready Stylized Sci-Fi PBR Assets with Strict Polygon Budget

Vertices18,400
Polygons19,250 Triangles
Render EngineRealtime Viewport / Unity
SamplingRealtime 60 FPS
Texture Res2K Packed PBR (ORM Maps)
GeometryGame-Ready Low Poly
01 — Overview & Direction

The Structural Premise

A cohesive suite of military containers, electronic battery units, and tactical field terminals engineered strictly for realtime game engines.

02 — Technical Challenge

Precision & Constraints

Keeping triangle counts under strict console budgets while retaining micro-bevel highlights through baked normal maps without baking errors.

03 — Creative Concept

Aesthetic Form Language

Weathered field technology built for extreme durability in hazardous environments. Heavy latches, recessed LEDs, and high-visibility danger stencils.

Detail breakdown
Viewport Detail Breakdown
04 — Process & Engineering

Workflow & Materialization

High-to-low poly baking workflow using Marmoset Toolbag and Substance Painter. Smart edge weathering, grime accumulation, and channel-packed ORM textures.

BlenderSubstance PainterUnityPhotoshop
05 — Final Result

Production Asset Delivery

LOD-ready FBX/glTF asset pack verified with zero lightmap overlap, tested inside Unity URP and Unreal Engine 5.

Next Artwork Sequence

Warchief Bust

Character Sculpts · 2025

Proceed to Next Project