COMMISSIONS OPEN|BLENDER 4.x · CYCLES
PK
Pethum Kashmira3D Artist · Blender · CGI · Motion
Liquid Artifact 07
Archive Index
Abstract Art·Year 2025·Procedural Designer·Cinematic Motion

Liquid Artifact 07

Procedural Iridescent Metal Ribbon Sculpture

Vertices124,000
Polygons123,900
Render EngineCycles (Spectral Dispersion)
Sampling4096 samples
Texture ResFully Procedural Shader Network
GeometryProcedural Geometry
01 — Overview & Direction

The Structural Premise

Procedural chrome ribbon sculpture with thin-film iridescent rainbow refraction, driven entirely by Blender Geometry Nodes.

02 — Technical Challenge

Precision & Constraints

Generating smooth mathematical tangents along non-planar splines while dynamically computing thickness, taper, and anisotropic specular vector tangents.

03 — Creative Concept

Aesthetic Form Language

Freezing turbulent fluid dynamics into permanent chrome monuments. The interplay of optical dispersion and sculptural zero-gravity curvature.

Detail breakdown
Viewport Detail Breakdown
04 — Process & Engineering

Workflow & Materialization

Built node networks calculating vector curves with custom math formulas. Applied procedural PBR thin-film interference shaders with micro-facet roughness modulation.

BlenderGeometry NodesCyclesMath Nodes
05 — Final Result

Production Asset Delivery

Fully procedural and non-destructive sculpture that can generate infinite morphological variations with deterministic seed controls.

Next Artwork Sequence

Vault Props Pack

Game Assets · 2025

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